Thursday, 5 December 2013

Dream Job and skills

My dream job is
Animator
The skills needed
The main skills required in this job are:
  • Drawing - drawing skill are needed for animator because you draw out your character and its a model for you to place onto the computer so you need to be a good drawer to be able to be a good animator.
  • Storytelling - storytelling is important because you have to be creative and have imagination to create animations because you can literally create anything and without good storytelling the things you create wont have a story behind them.
  • Good sense of timing and composition - because when your working on animating you have frames and scale of the characters you have to have good sense to be able to get them right like timing of when you move your character.
  • An understanding of motion, Size, Ratios, and perspectives - this is needed because your characters need to be to scale if you make them big as hell you wont be able to animate them because they wont fit so you have to have a good sense of scale and ratio to be able to get them to the right size.
  • Maths - maths is needed because as i said before you need to work out things like scale, ratio's timing and other things that animation has in so you need to be good at maths.
  • Physics - physics is needed because you need to know angle to be able top move your character the right way so if the walking down a road you need to know which angle you want the camera at what angle you want the character at.
  • Teamwork is needed because in animation it certainly wont just be you animating a story or a screenplay it will be a bunch off you and you need to communicate to be able to produce the right thing for whoever you are working for.
  • The ability to work quickly this is needed in animation because sometimes if someone is falling behind you might have the ability to pick up the pace and draw something very fast or animate a character quickly to go help someone else or something.
  • Ability to take direction because it is guaranteed that you wont start at the top of the ladder and you have to be able to take orders and get told what you have to do even if you might already know you have to have the patience just to listen to watch your boss is telling you.

My skills match up a little apart form four things that i do need to work on so from that list i think i only need to work on four things these are:

  1. An understanding of motion, size, ratios, and perspectives
  2. Physics
  3. Work quickly
  4. Drawing

I could gain these skills by diong the following things. for the first two they are relitively simple all I need to do is work on my maths skills I say that also because the coarse  want to study at Teeside University Needs two A levels and Functional skills level 3 maths is equivelant to 1 A levels so if I work on my maths I can hit two birds with one stone.

For the third one i need to set myself little tasks and goals because it is much easier to do thirty minutes of work than two two hours of work because in that 30 minutes you can get as much as you can possibly do but in that time. whilst tin the time of two hours your mind starts to wonder and you get bored so if I do as much as I can in 30 minutes then take a brake and go back to it I can develop my quickness.

For the last on My drawing skills well I am a bad drawer So i need to work on that by either getting someone to teach me how to draw or teaching myself by spending a lot of time in my room, looking at tutorials getting a heck load of paper and just develop my drawings skills either way is good.

Skills

Transferable skills 

What are transferable skill:

Transferable skills are the skills you have that you can take over to other jobs such as communication you can take that skills to every single job in the world because it is pretty much Guarantied in whatever job you are employed.

  • Punctual - in the creative sectors being Punctual is always good because you have to be on time in every job you get otherwise you will be fired it do-sent matter what job you are in.
  • Good at computer - the software in media in mostly online so you have to know your way around a computer all the different ones out the so you can send emails create digital graphic and the list goes on it is very important to have computer skills
  • Good communication - overall in the creative sectors of media as an example if you are standing up and giving your ideas to someone you have to be confident in your speaking with your body language the way you talk and having a good vocabulary make you look very professional. 
  • Listening skills - listening skills are important because you have to be able to listen to instructions and deliver what the client wants.
  • Computer based Animation (Flash)- well this is just for me personally but flash skills are probably for amateurs but to have them skills show that you started form the bottom and that you can do the simple stuff.
  • Reliable - to be reliable means that your employer feels that he or she is able to trust you with big work and having that confidence gives you a certain job security in a way
  • Organisation - this is good because to be organised means you don't have to mess about looking for things if you know were they are so it saves time.
  • Working as part of a team - this is always needed because in every job you are bound to work with other people and if you are good in a team then the work will get done good but if your not then  both your jobs are on the line so it is always good to be good in a team.
  • Working on my own initiative - sometimes you do have to work on your own and some people prefer that because they can just do there own thing i am one of them people and this skill is sometimes good and sometimes bad.
  • Motivation - motivation is always need because if your not motivated in the job you are doing then what is the point of working there, also i find being motivated improves the quality of the work you produce.
  • Problem solving - this is good to have because you always need to be on your toes i find because if a problem does come up and you just stand there flabbergasted then your going to get embarrassed but with this skill you can just alright this is what we need to do to overcome this obstacle.  


creative media skills

  • Good storyteller - storytelling is always required in the creative industry because it is literally in the the creative and storytelling basically is one of the main skills you have to have to be creative.

Thursday, 21 November 2013

Employment hours

 shift work - shift work is an employment practise designed to make use of/or provide secure 24 hour work and provide security for thier workers
Examples of job roles: News 24/7, Radio

 Office hours -  you work 9am in the morning till 5pm everyday (full time job)
Examples of job roles: Sales marketing, Radio, Customer support

Irregular hours -  Differant hours per week for example you can work 35 hours one week and the next week you might work 30
Examples of job roles: Reprter (freelance), Photographer, Game designer

Anti social hours - Works late nights and early mornings
Examples of job roles: Repoter, Midnight radio or Early morning radio

Contracts in the creative Media sectors


Salaried

How much they get paid each month, and they get paid a salary instead of a wage you know what you are getting each month.

Hourly paid

you are given money every hour you work and you then sumbit them hours and get paid a set amount if you miss any hours hours your will lose out on the money.

Paid on completion

paid when ypu have finished the job E.G: Builders, Game designers, website designers.

Contracts, Explaination and advantegs and disadvanteges

Full Time -  Full tiome employment is when a person works for 40 hours a wekk usely 9am to 5pm
Advantage - You know how much you will be getting paid
Disadvantage - They work a lot of hours

Part time -  A part time job is where you only work a few hours a wekk or 3 days a week set apart and then get the rest off.
Advantage - They work less hours and get paid a reasnable amount.
Disadvantage - They get less money than full time workers.

Permanent -  This means that you dont have and ending date for your employment, opposed to a temporary jon where it just for a short time this one you can leave at any time as long as you inform the employer.
Advantage - There will be more money and better security.
Disadvantage - Wouldn't get a variety of job roles to choose from.

Fixed Term - This means that you start at a fixed time and finish at a fixed time they uselly get set a contract.
Advantage - Variety of differant job roles.
Disadvantage - You have less secrurity in your job

Freelance - Freelance workers can work at any time but they need to have a good repution and a good work effic to get more freelance work and get paid better.
Advantage - They decide what they want to work on and they get paid well.
Disadvantage - They have to have a good reputation in the worl of freelancing.

JOB Descriptions


Job Descriptions

Writer - Can work across a range of sectors. writing scripts for varioud genres. must be able to come up with new and original ideas. Creative sectors: Film, TV, Radio, Games( voiceover scripts)

Set designer - Designs backrounds and sets up scenes for each shot; works closely with props department. Creative sectors: Film TV.

Newspaper editor - In charge of the overall look and content of a newspaper making sure it is factually correct and free of errors. Creative sectors: Publisher, Magizines, Newspaper.

Producer -  In charge of the start of the production processes; co- ordinates, supervises and controles matters such as raising funds for the proposed production. Creative sectors: Film, TV, Interactive Media.

Runner - Could be doing anything from helping out on sets, making tea, running errands, meet and greets, admin duties - to helping out with the editing process post-production process. Creative sectors: Film, TV

Game tester - Responsible for playing games in detail, at differant levels and in differant ways, to spot any bugs and mistakes that need to be fixed before the game goes on sale. Creative sector -  Gaming.

Thursday, 26 September 2013

Creative Media sectors

Creative Media sectors

 

Television
In the media sector the are 55,000 people employed in television which is a wide based area to work in. In the years television as grown a massive amount over the years, it started with just a few channels on regular TV the through the years people realised that there was money to be mad in the television industry so people made more television programs. it all started in the United Kingdom in 1936 but it became officially commercially available in the late 1920's. it's main base is for advertising purposes, a source of entertainment and for news. since the 1950's it has been the main medium for modelling public image. continuing on to the 1970's the availability of video cassettes, laser-discs, DVDs and now Blu-ray Discs have resulted in the television set frequently being used for viewing recorded as well as broadcast material.  Internet television has seen the rise of television available via the Internet through services such as iPlayer and Hulu.
Going into further detail for TV licencing and this date was recorded in 2010-2011 so it is outdated a little. and it is going to answer the main questions for it so i know this a daft one one but. Who has to pay for a TV license and the answer to that is well for one the owner of the TV but if your a student in university you still have to pay even if you live in a cupboard along as you own a TV you have to pay for a TV license and it costs £145.50 for colour licence and £49.00 for a black and white one the difference in cost is because now in the modern age black and white is outdated so it costs more to get the modern colour licence. to be entitled to a reduced fee for the licence you either have to be: aged 74 or over, a care home resident or registered as blind. In the industry right now there are 55.800 people employed in the television sector.

The reduced fee's are:
 Aged 74 and over- You’re entitled to a free over 75 TV Licence when you turn 75. If you‘re 74, you can apply for a short-term licence to cover you up to your 75th birthday.

Care home resident- Residents may qualify for a discounted TV Licence fee of £7.50. Residents, staff and residents’ families all need a separate licence for their own living area.

Registered as blind- You’re entitled to a 50% reduction in your TV Licence fee, if you’re certified as either blind or severely sight impaired.

Now if you don't pay for TV licence the penalty are either you can be prosecuted, appear at court or have a fine and having a fine is the most common penalty and that fine can be up to £1000.
Having a TV licence and does it allow to watch programs on-line, it's kind of tricky because for the private stuff like sky you cant watch it live on-line unless you have sky go and you need to pay for that but for the catchup websites you don't actually need a TV licence.

How is the licence fee shared out amongst the BBC services-

TV- £95.52                                          
Radio- £25.32
On-line- £7.92
Other- £16.80



Games

Considered by some as a curiosity ine the mid-1970s, the computer and video game industries have grown from a small audiance to the mainstreem off the mordern age. In the united states of america in 2007 the industrie took in about US$9.5 billion, 11.7 billion in 2008, and 25.1 billion in 2010.
The history of the video game goes as far back as the 1940s, when in 1947 Thomas T.Goldsmith, Jr and Estle Ray Mann filed a United States patent request for an inverntion they described as a "cathode ray tube amusement device." but the industrie itself would not reach the mainstream level untill the 1970s and the 1980s. when arcade style video games, gaming consoles and home computer games were introduced to the public. as of 2013 there are eight generations of video game consoles. In the games sector there are 7.000 people working in the industry.
The Cathode ray tube.


Biggest game makers:

  1. Nintendo EAD - 1983
  2. Capcom - 1983
  3. Rockstar North - 2002
  4. Konami - 1969
  5. Atari - 1972
  6. Square Soft - 1986
  7. Valve - 1996
  8. Blizzard Entertainment - 1991
  9. Maxis - 1987
  10. ID Software - 1990




Photography
First camera Photography took in the 1980s.
 Invented in the decades of the 19th century, Photography seemed able to capture major detail and information than the traditional media back then, two examples are painting and sculpting. Photography as a usable process does back to the 1820s, with the development of chemical photography and the first permanent photo was an image produced in the 1822s, by a French inventor called Nicéphore Niépce, but unfortunately it was destroyed by a latter attempt to duplicate that image. but he did do it again and named that photo "his view from the window at le gras. After the black and white age Photography started growing and increasing in creativity and the came the invention of colour and that well basically revolutionized the world and it just kept on growing until this day an age 2013 were it's just considered normal to have coloured photography and a camera in your phone, and people who want to be doing it so they can travel the world but continuing on, going into the biggest makers of cameras:. In the industry right now there are 44.00 people in the industry ( Photo Imaging)

  1. Canon
  2. Nikon
  3. Sony
  4. Olympus
  5. Panasonic
  6. Pentax
  7. Samsung
  8. Casio
  9. Lumix
  10. Fujifilm



Film

The history of film- It started with William Kennedy Laurie Dickson, the chief engineer with the Edison Laboratories is credited with the invention of the practicable form of celluloid strip containing a sequence of images. In 1895 a person called Paul had the idea of displaying moving pictures for group audiences rather than just the individual person and invented the film projector, giving the first public showing in the year 1895 but at about the same time in France across the ocean two inventors called Augusta and Louis Lumière invented the cinematograph, a portable, three-in-one  device: camera, printer, and projector. The first public motion-picture film presentation was in Europe ,belongs to Max and Emil Skladanowsky of Berlin, who projected their apparatus "Bioscop", a flickerfree duplex construction, shown on November the day the 31st of 1895.

Employment in the film industry- 2013- Currently there are 27.000 people working in the film industry and according to the website http://www.myfirstjobinfilm.co.uk/FilmCareers.html,

I will answer the following questions referencing the website above where i got my information from,
 Why film-
A wide range of things park a persons interest to try and become part of the film industry. Hooked by the prospect of blockbuster profits or the glamour of globe-trotting award ceremony, drawn into the eluer to see there stories unfold on the screen or the prestige of associating with the big celebrities. so obviously many people consider working in this most dynamic of industries.
Whatever the perspective, they are united by a common goal and that goal is to create something that will have people paying to sit in a dark room with complete strangers unless you're with friends, to watch you're film the thing you created.

The reality-
While the above experiences all exist within the varied world of film making, it is important to set yourself a goal because the reality of working in the industry doesn't always match up to what you think it's going to be like and you are always surprised by what they experiences and find themselves lacking the knowledge to make informed decisions on their career paths. with that it comes with an enormous amount of work that goes into the finished product and most film making is subject to the scrutiny of the tabloids. But it is a lot harder in the UK because very few films outside of the Hollywood studio system go on to make not that much money.

Top film studios:

Sony/Sony pictures entertainment-
Major studio unit of Sony is Columbia pictures, in indie and arthouse it is Sony pictures classic going onto genre movie/B movie there are three: TriStar Pictures, Screen Gems, and Triumph Films. the main one for their animation branch is Sony Pictures animation. The other divisions are: Sony Pictures releasing, Sony Pictures Worldwide Acquisitions.
The US/Canada market share of 2012 is - 17.0%

Time Warner/Warner Bros. Entertainment - mayjor studio unit is Warner Bros. Pictures and there Genre/B movie unit is DC Entertainment there animation makers are WB Animation and there other divisions and brands are: New Line Cinema, Castle Rock Entertainment, Tuner Entertainment, and HBO Films there US/Canada market shares of 2012 are 15.4%.

The Walt Disney Company/Walt Disney Studios-
The major Studio unit is of coarse Walt Disney Pictures there main Genre/B movie makers are: Disney nature, Marvel Studios, and Lucas Film.and there main animation branches are: Walt Disney Animation Studios, Disney Toon, Lucas-film Animation, marvel Animation, Pixar and there other divisions and brands are: Touchstone Pictures.

Comcast/NBC Universal-
there major Studio unit is Universal Pictures and they do have an arthouse/Indie unit and that is Focus Features and WT2 Productions, there B movie unit is Working Title Film there animation studios are Universal Animation Studios and Illumination Entertainment they don't have any other divisions, and their US/Canada market shares of 2012 are 13.6%.


Animation

In total the Global market for all forms of animation is currently estimated to be worth $50bn p.a. The UK has a significant position in this market, but the UK's animation industry faces number of challenges and opportunities that will affect its various sub-sectors in different ways.
To continue the animation industry in the UK consists of a large workforce that stretches across many of the sectors that consist in the creative media industry. you can find animations on TV in films, commercials, websites and computer video games. data recorded in 2012 tells us that just over 4.700 people work in the animation industry in the UK that data may have changed since 2013.

Animation is a relatively small sector that is growing in success and popularity. More flexible scheduling by broadcasters has increased opportunities for animators and the internet provides another platform for short and experimental work.Big-budget features such as toy story have enjoyed great commercial success and 2002 saw the introduction of the first ever Oscar for an animated feature, won by Dreamwork's Shrek.


The history of animation

well I am going to skip the boring stuff and move on to colour because well black and white is boring. but for a bit of boring first, In 1928 Walt Disney's steamboat Willie was the first short film to contain synchronized sound. Colour was finally added to animation 5 years later in Flowers and trees again released  by Walt Disney in 1932. The first ever full feature film was Snow White and the Seven Dwarfs released in 1937, and made $416 million dollars in box office sales, from then on, Walt Disney Studios has become the biggest animation company in the world.

Getting all Technical
Pixar  were the first to create animation completely on a computer with countless short films, before joining Disney to create the first ever computer animated feature length film grossing over $300 thousand, before making $1 billion with Toy Story 3, the first ever animated movie to reach that much in box office sales, Pixar is now the most successful Computer animated animation company in the world.

Biggest Companies                                                 



  1. Walt Disney Animations
  2. Pixar Animations
  3. Warner Bros. Animations
  4. Industrial Light & magic
  5. Nickelodeon Animation Studios
  6. Madhouse
  7. Studio Ghibli
  8. Toei Animation
  9. Sunrise
  10. South Park Studios


Publishing


Over the years publishing has been on the downpour because of all the interactive products that are coming out for free and accessible at home but there are newspapers that are available online for free 
but some have asked for a fee to access them online and that just means the competition is getting the edge because they can just up there game and do the same things as the competition and all they have to do is make it free online and then they will get the readers but no matter it is still not as it was when it was most popular because television wasn't around or not that popular.
in the modern age there are still them certain newspapers that are still famous for writing and not there gossip columns and the top ten newspapers in the uk are: 



  1. The sun
  2. the daily mail
  3. daily mirror
  4. daily telegraph
  5. daily star
  6. daily express
  7. the times
  8. i newspaper
  9. financial times
  10. daily record



Interactive media

The interactive media industry is a very fluid sector with many overlaps and blurred distinctions between other sectors. it is worth several billion pounds and employs around 43.000 people. representing approximately 22% of the total creative media industries. it takes discipline and currently is becoming an everyday activity across all sectors of the industry in general and is currently on the rise it is becoming a part of everyday life because people in film need posters and banners for websites people in other industries depend on this industry for a lot of things. 

the top 10 companies who deal in interactive media.


  1. 2comm
  2. 2ergo
  3. 4D interactive limited
  4. A2B telecom 
  5. AIME
  6. All points north
  7. bango
  8. Cellcast
  9. cute media
  10. Everything everywhere

Radio

Radio is undergoing a digital revolution every bit as profound as that affecting TV and as with all revolutions many pf the outcomes are yet undetermined. This rapid and profound impact has been experienced differently in different sectors of the industry but to say the industry is on the rise or fall to me i am in the middle between two borders in the modern age there is TV to still be at their doors and has that advantage looming over it time and time again but radio is radio and with all these pod cast out there now radio has there pick of people and talent to pluck and groom into something great so again I am in the middle it is neither on the fall or on the rise.

top ten radio stations in the UK


  1. BBC radio 2
  2. BBC radio 4
  3. BBC radio 1
  4. Capital
  5. Heart
  6. BBC radio 5 live
  7. Classic FM
  8. Kiss
  9. Smooth Radio
  10. Magic